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Beat Em Up (2020)

Is a beat em up game with fighting game mechanics (such as high, med, and low kicks, crouch and standing attacks/blocks).

 

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Features List:

-Over 20 different directed attacks, a Beat Em Up styled campaign with challenging A.I, multiple difficulty modes.

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-Smart ai that is able to counter any possible attack, block, step aside or wander about and go through the different states that contribute to its unpredictability. Ai takes a maximum difficulty approach, and is dumbed down for playability/randomness.

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-Up to 4 enemies at once per player, extra enemies will wander about unless provoked or engaged. Enemies will take turns or give the player a chance if too many are attacking, so as to avoid overloading the player

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- Uses 2D art for the most part, but 3D colliders for hit and collision detection.

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-Breakable crates, vending machines etc .

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-Well Planned Animator controller for all the combo attack blend trees, player control, and animator layers for crouch/standing/in air states.

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©2020 by Ryan Talih

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