Pixel Dungeon (2018)
Is a turn based strategy/survival project I started during college but never completed. The game encourages players to collect resources and make wise decisions about the best move for survival. Upon dying, the player must start over.
Features List:
Player: attack and walk animations
Custom Made path finding implementation that is unique to the player and enemies
Player path finding finds its way around enemies, walls and discovered traps.
The player can also be forced to walk onto a discovered trap,
Clicking on walls takes you as close as possible to the wall if it is reachable.
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Enemies pathfinding walk around traps even when they are inactive. Players path finding will walk around traps that have been discovered. Otherwise they walk onto the trap if it’s in their path. If the trap is discovered, the only way to activate it is by clicking directly on that tile.
Enemies walk around traps regardless of their state,
New tile implementations: click on wall makes you travel as close as possible to that tile if it is reachable
Trap tile - can either not contain trap or have one of the many trap types - fire trap - burns player, enemies, grass and destroys any items on there
- water extinguishes fire instantly
- Mud - ordinary tile with nothing on it
- Grass tile - has 3 types of grass (uncut, cut and burnt
Grass has loot drop table when cut, and none when burnt.
Items - rendered based on last dropped on the stack. Items picked up by clicking on that tile (last item added(first rendered) gets picked up
-Picking up costs 1 turn
Search button - looks for traps and other things in the neighbouring nodes
Wait Button- makes the player wait in his spot for 1 turn
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Added inventory system with 4 types of equipment and other types of items.
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Inventory saving
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Added equipment tab